| MUGEN | |
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Lunar The approaching dawn
- Points: (999/999) Warn level: (3/3)
| Subject: MUGEN Wed Apr 22, 2009 3:04 am | |
| Well I got bored learning to code LF2 cus it was too time consuming, so I've decided to do a MUGEN as a side job with the spriting. For now, I want to start coding a basic naruto MUGEN with around 5-10 chars for starters. I then want to start doing a MUGEN based on COH. If I get a decent team then i'll think about going further by doing a full custom MUGEN If you wish to join the team then just post below saying what you can do | |
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Ariel887 Naugthy Boy
- Points: (0/999) Warn level: (5/3)
| Subject: Re: MUGEN Wed Apr 22, 2009 8:54 am | |
| Wooow thats pretty cool GOOO TRIVIUM... But have you learnd how to code mugen?? cause right now i got really interested.... | |
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Lunar The approaching dawn
- Points: (999/999) Warn level: (3/3)
| Subject: Re: MUGEN Wed Apr 22, 2009 5:59 pm | |
| i know basics and some advance and MUGEN is pretty easy to learn | |
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Yamato Unseated Shinigami
- Points: (0/999) Warn level: (1/3)
| Subject: Re: MUGEN Wed Apr 22, 2009 9:03 pm | |
| ok can you teach me? how to code mugen? or how i play it. i dont understand mugen controls. can you make a download like "starter pack" | |
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Ariel887 Naugthy Boy
- Points: (0/999) Warn level: (5/3)
| Subject: Re: MUGEN Wed Apr 22, 2009 9:16 pm | |
| LEARN ME! or show me where i can learn.. and i think you should download first 88 and then tell triv, | |
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Yamato Unseated Shinigami
- Points: (0/999) Warn level: (1/3)
| Subject: Re: MUGEN Wed Apr 22, 2009 9:17 pm | |
| or maybe anyone should make a starter pack | |
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Ariel887 Naugthy Boy
- Points: (0/999) Warn level: (5/3)
| Subject: Re: MUGEN Mon Apr 27, 2009 12:19 am | |
| Oi hold a spot for me! i am starting to learn mugen, and its really easy :S | |
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Yamato Unseated Shinigami
- Points: (0/999) Warn level: (1/3)
| Subject: Re: MUGEN Mon Apr 27, 2009 7:01 pm | |
| cant you make a "starter pack" with a mugen game, instructions, like dc programs (if needed), tutorials how to code and so on...... | |
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Lunar The approaching dawn
- Points: (999/999) Warn level: (3/3)
| Subject: Re: MUGEN Mon Apr 27, 2009 7:21 pm | |
| i could but mugen is amazingly easy to use and to learn how to code for it. its so easy they have tuts on youtube so a starter pack isnt really necessary | |
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Ariel887 Naugthy Boy
- Points: (0/999) Warn level: (5/3)
| Subject: Re: MUGEN Mon Apr 27, 2009 10:47 pm | |
| Yah i totally agree, i had to find out this for my self and its really easy and the coding on mugen is super easy But triv, Does it work to code special things? like on ntsd?? like special stuff | |
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Lunar The approaching dawn
- Points: (999/999) Warn level: (3/3)
| Subject: Re: MUGEN Tue Apr 28, 2009 12:35 am | |
| have a look at some vids on youtube some specials will work like ntsd, but others will probs be better due to the eaasier coding | |
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Ariel887 Naugthy Boy
- Points: (0/999) Warn level: (5/3)
| Subject: Re: MUGEN Wed Apr 29, 2009 8:57 pm | |
| Mhm, right now i am coding goku, all though on the animation thingys i didnt understand some of it, like crouch to stand etc | |
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Lunar The approaching dawn
- Points: (999/999) Warn level: (3/3)
| Subject: Re: MUGEN Thu May 28, 2009 3:29 am | |
| Ok, i'm gunna move on with this now as i've finished my starter Mugen. My little brother wants to lead his own mugen so i'm gunna let him. The basis for this mugen is Ninja Countries.
Im gunna sprite 10-20 different characters in SND style. They're all going to be in their jounin uniforms with different colour schemes and moves to represent each country. We'll be designing new life bars, menu ect.
This will be like a practice for the COH MUGEN and i wanna see if i can make a decent team of MUGEN coders that can do full effects for the specials and make the MUGEN unique like Naruto Unknown Paths | |
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vash32 Rookie Poster
| Subject: Re: MUGEN Tue Oct 13, 2009 1:03 am | |
| MUGEN VS. LF2 Mugen wins or lf2...... | |
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