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Yamato
Unseated Shinigami
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Yamato



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PostSubject: applejuice look or any other admin   applejuice look or any other admin I_icon_minitimeSun Mar 29, 2009 6:30 pm

is it possible that i can make an intro to a char? my idea was to copy first frames and past them (change the frame number to an empty (ex: 300) and next and bla bla bla...) and change all 999 to ex: 300 (copied stand frames) or 1000 to ex: 300
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Applejuice
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PostSubject: Re: applejuice look or any other admin   applejuice look or any other admin I_icon_minitimeSun Mar 29, 2009 8:40 pm

An intro in vs mode is I THINK impossible.. but an intro in stage is very easy.. The thing you said with copying frames and all... and then change action to the first frame of your intro..
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Yamato
Unseated Shinigami
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Yamato



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PostSubject: Re: applejuice look or any other admin   applejuice look or any other admin I_icon_minitimeMon Mar 30, 2009 2:22 pm

im going to try it. and if it works im the man who found this :glasses: heru


Last edited by 88 on Mon Mar 30, 2009 8:58 pm; edited 1 time in total
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hatake4kakashi
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PostSubject: Re: applejuice look or any other admin   applejuice look or any other admin I_icon_minitimeMon Mar 30, 2009 6:12 pm

I don't know how about this:
The stance of this character would be the intro (if doesn't fit just next it to 235) and then it would transform to a char with normal stance and all the other stuff.
I hope it helps.
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Yamato
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Yamato



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PostSubject: Re: applejuice look or any other admin   applejuice look or any other admin I_icon_minitimeMon Mar 30, 2009 9:03 pm

ex:
Code:
<frame> 0 intro_1
  pic: 0  state: 0  wait: 3  next: 1  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fj: 250 hit_Fa: 235 hit_Ua: 237 hit_Uj: 239 hit_Da: 241 hit_Dj: 245 hit_ja: 300
  wpoint:
      kind: 1  x: 33  y: 45  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
  wpoint_end:
  bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
  bdy_end:
<frame_end>

<frame> 1 intro_2
  pic: 0  state: 0  wait: 3  next: 2  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fj: 250 hit_Fa: 235 hit_Ua: 237 hit_Uj: 239 hit_Da: 241 hit_Dj: 245 hit_ja: 300
  wpoint:
      kind: 1  x: 33  y: 45  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
  wpoint_end:
  bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
  bdy_end:
<frame_end>

<frame> 2 intro_3
  pic: 0  state: 0  wait: 3  next: 3  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fj: 250 hit_Fa: 235 hit_Ua: 237 hit_Uj: 239 hit_Da: 241 hit_Dj: 245 hit_ja: 300
  wpoint:
      kind: 1  x: 33  y: 45  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
  wpoint_end:
  bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
  bdy_end:
<frame_end>

<frame> 3 intro_4
  pic: 0  state: 0  wait: 3  next: 4  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fj: 250 hit_Fa: 235 hit_Ua: 237 hit_Uj: 239 hit_Da: 241 hit_Dj: 245 hit_ja: 300
  wpoint:
      kind: 1  x: 33  y: 45  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
  wpoint_end:
  bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
  bdy_end:
<frame_end>

<frame> 4 standing_1
  pic: 0  state: 0  wait: 3  next: 5  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fj: 250 hit_Fa: 235 hit_Ua: 237 hit_Uj: 239 hit_Da: 241 hit_Dj: 245 hit_ja: 300
  wpoint:
      kind: 1  x: 33  y: 45  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
  wpoint_end:
  bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
  bdy_end:
<frame_end>

<frame> 5 standing_2
  pic: 0  state: 0  wait: 3  next: 6  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fj: 250 hit_Fa: 235 hit_Ua: 237 hit_Uj: 239 hit_Da: 241 hit_Dj: 245 hit_ja: 300
  wpoint:
      kind: 1  x: 33  y: 45  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
  wpoint_end:
  bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
  bdy_end:
<frame_end>

<frame> 6 standing_3
  pic: 0  state: 0  wait: 3  next: 7  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fj: 250 hit_Fa: 235 hit_Ua: 237 hit_Uj: 239 hit_Da: 241 hit_Dj: 245 hit_ja: 300
  wpoint:
      kind: 1  x: 33  y: 45  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
  wpoint_end:
  bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
  bdy_end:
<frame_end>

<frame> 7 standing_4
  pic: 0  state: 0  wait: 3  next: 4  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fj: 250 hit_Fa: 235 hit_Ua: 237 hit_Uj: 239 hit_Da: 241 hit_Dj: 245 hit_ja: 300
  wpoint:
      kind: 1  x: 33  y: 45  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
  wpoint_end:
  bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
  bdy_end:
<frame_end>


ex: (sp attacks and all with next with 999) (i took my katon as ex if its ok)
Code:
<frame> 235 katon
  pic: 146  state: 7  wait: 2  next: 236  dvx: 0  dvy: 0  dvz: 0  centerx: 25  centery: 95  hit_a: 0  hit_d: 0  hit_j: 0
 wpoint:
    kind: 1  x: 46  y: 51  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
 wpoint_end:
<frame_end>

<frame> 236 katon
  pic: 28  state: 7  wait: 10  next: 4  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
 wpoint:
    kind: 1  x: 46  y: 51  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
 wpoint_end:
 opoint:
  kind: 1  x: 100  y: 57  action: 0  dvx: 0  dvy: 0  oid: 253  facing: 0
 opoint_end:
 bdy:
    kind: 0  x: 23  y: 12  w: 32  h: 69
 bdy_end:
<frame_end>
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hatake4kakashi
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PostSubject: Re: applejuice look or any other admin   applejuice look or any other admin I_icon_minitimeMon Mar 30, 2009 10:05 pm

Not quite, caus then after basic actions like walk run he will do the intro again.
I would suggest transforming with state: 400.
Why is 88 Naughty boy?
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Yamato
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PostSubject: Re: applejuice look or any other admin   applejuice look or any other admin I_icon_minitimeMon Mar 30, 2009 10:09 pm

i dont know

EDIT: i can make a loop. like when you press < or > one time you will continue to walk
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hatake4kakashi
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PostSubject: Re: applejuice look or any other admin   applejuice look or any other admin I_icon_minitimeMon Mar 30, 2009 10:26 pm

I see you REALY dont want to do transform :0
Changing around 230 frames so they all somehow lead to normal stance... Do as you wish, but I would do the transform.
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Yamato
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PostSubject: Re: applejuice look or any other admin   applejuice look or any other admin I_icon_minitimeMon Mar 30, 2009 10:38 pm

why is transform so good? (asking for i want to know cuz you are better coder then me. MUCH BETTER!!!)
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hatake4kakashi
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PostSubject: Re: applejuice look or any other admin   applejuice look or any other admin I_icon_minitimeMon Mar 30, 2009 10:55 pm

Well, saves lot of trouble. Thats it. cyclops I am lazy and always try doing things easiest way.
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Yamato
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PostSubject: Re: applejuice look or any other admin   applejuice look or any other admin I_icon_minitimeMon Mar 30, 2009 10:56 pm

can you give me some codes or two?
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hatake4kakashi
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PostSubject: Re: applejuice look or any other admin   applejuice look or any other admin I_icon_minitimeTue Mar 31, 2009 9:12 pm

What do you mean Question
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Yamato
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PostSubject: Re: applejuice look or any other admin   applejuice look or any other admin I_icon_minitimeTue Mar 31, 2009 9:13 pm

like what i posted before.
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